[Help]Bomb
#4

Quote:
Originally Posted by Mijata
View Post
how to fix it?
Use this

pawn Code:
#include <a_samp>
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000BBAA
#define SCM




new PostaviTim[MAX_PLAYERS];
new PlantedBomb = 0;
new Explode;
new SetpScore[MAX_PLAYERS];

public OnGameModeInit()
{
return 1;
}


public OnGameModeExit()
{
return 1;
}


public OnPlayerRequestClass(playerid, classid)
{
return 1;
}


public OnPlayerConnect(playerid)
{
    PostaviTim[playerid] = 0;
    SetpScore[playerid] = 0;
    return 1;
}


public OnPlayerDisconnect(playerid, reason)
{
PostaviTim[playerid] = 0;
SetpScore[playerid] = 0;
return 1;
}


public OnPlayerSpawn(playerid)
{
    if (PostaviTim[playerid] == 0)
    {
        new Tim = random(2);
        switch(Tim)
        {
            case 0:
            {
                PostaviTim[playerid] = 1;
                //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces
            }
            case 1:
            {


                PostaviTim[playerid] = 2;
                //SetPlayerSkin(playerid, ID Skina); // Ovo stavi ako hoces
            }
        }
    }
    return 1;
}


public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}


public OnVehicleSpawn(vehicleid)
{
return 1;
}


public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}


public OnPlayerText(playerid, text[])
{
return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/plantbomb", cmdtext, true, 10) == 0)
    {
        if (PostaviTim[playerid] == 2) return SendClientMessage (playerid, COLOR_RED, "Cops can't plant bomb");
        if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
        if (PlantedBomb == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!");
        PlantedBomb = 1;
        SetpScore[playerid] = 1;
        GameTextForAll("~r~Bomb has been planted!",3000,5);
        Explode = SetTimer("Explosion",300000,0);
    }


    if (strcmp("/defusebomb", cmdtext, true, 10) == 0)
    {
        if (PlantedBomb == 0) return SendClientMessage(playerid,COLOR_RED,"The bomb is not planted!");
        if (PostaviTim[playerid] == 2)
        {
            if (!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb");
            SendClientMessage(playerid,COLOR_RED,"You are defusing a bomg, please wait.");
            SetTimer("Defusion",20000,0);
        }
        else
        {
            SendClientMessage (playerid, COLOR_RED, "Only cops can defuse bomb");
        }
    }
    return 0;
}
forward Explosion();
public Explosion()
{
    new playerid;
    if(SetpScore[playerid] == 1)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
        SetpScore[playerid] = 0;
    }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        GivePlayerMoney(i, 10000);
        SendClientMessage(i, COLOR_RED, "Bomb:you got +5 score and 10000$ for planting bomb");
    }
    GameTextForAll("~r~Bomb exploded",6000,5);
    CreateExplosion(212.9239,1820.3402,6.4216,12,20.0);
    PlantedBomb = 0;
    return 1;
}
forward Defusion();
public Defusion()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        GivePlayerMoney(i, 10000);
        SetPlayerScore(i, GetPlayerScore(i) + 5);
        SendClientMessage(i, COLOR_RED, "Bomb:you got +5 score and 10000$ for defusing bomb");
    }
    KillTimer(Explode);
    GameTextForAll("~r~Bomb defused",6000,5);
    return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}


public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}


public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}


public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}


public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}


public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}


public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}


public OnRconCommand(cmd[])
{
return 1;
}


public OnPlayerRequestSpawn(playerid)
{
return 1;
}


public OnObjectMoved(objectid)
{
return 1;
}


public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}


public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}


public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}


public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}


public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}


public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}


public OnPlayerExitedMenu(playerid)
{
return 1;
}


public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}


public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}


public OnPlayerUpdate(playerid)
{
return 1;
}


public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}


public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}


public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}


public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}


public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
EDIT: This must be the Explosion callback and you have to do the same on diffusion callback to get it working perfectly.

pawn Code:
forward Explosion();
public Explosion()
{
    new playerid;
    if(SetpScore[playerid] == 1)
    {
        SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
        SetpScore[playerid] = 0;
        GivePlayerMoney(playerid, 10000);
        SetPlayerScore(playerid, GetPlayerScore(i) + 5);
        SendClientMessage(playerid, COLOR_RED, "Bomb:you got +5 score and 10000$ for planting bomb");
    }
    GameTextForAll("~r~Bomb exploded",6000,5);
    CreateExplosion(212.9239,1820.3402,6.4216,12,20.0);
    PlantedBomb = 0;
    return 1;
}
Reply


Messages In This Thread
[Help]Bomb - by Mijata - 12.01.2015, 12:15
Re: [Help]Bomb - by Airman123 - 12.01.2015, 12:17
Re: [Help]Bomb - by Mijata - 12.01.2015, 12:21
Re: [Help]Bomb - by Ironboy - 12.01.2015, 12:25
Re: [Help]Bomb - by Airman123 - 12.01.2015, 12:26
Re: [Help]Bomb - by ATGOggy - 12.01.2015, 12:26
Re: [Help]Bomb - by Airman123 - 12.01.2015, 12:28
Re: [Help]Bomb - by ATGOggy - 12.01.2015, 12:29
Re: [Help]Bomb - by Mijata - 12.01.2015, 12:32
Re: [Help]Bomb - by Mijata - 12.01.2015, 12:42

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