OnPlayerTakeDamage blocked - cleo
#1

How do i Detect when a CallBack(OnPlayerTakeDamage) Isn't called when supposed to? There's a cleo Blocking the Callback. I can not use the OnPlayerGiveDamage because of 'LAG'. Explosion and fall, the blood falls normally.(OnPlayerTakeDamage it works). Even using Hook method 7 not it works.
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OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 11.01.2015, 23:55
Re: OnPlayerTakeDamage blocked - cleo - by Rudy_ - 12.01.2015, 06:43
Re: OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 12.01.2015, 15:23
Re: OnPlayerTakeDamage blocked - cleo - by JonathanFeitosa - 13.01.2015, 16:57
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 14:49
Re: OnPlayerTakeDamage blocked - cleo - by Lordzy - 16.01.2015, 15:00
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 16:07
Re: OnPlayerTakeDamage blocked - cleo - by Lordzy - 16.01.2015, 16:11
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 18:33
Re: OnPlayerTakeDamage blocked - cleo - by RedFusion - 16.01.2015, 18:43
Re: OnPlayerTakeDamage blocked - cleo - by n0minal - 16.01.2015, 18:47

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