11.01.2015, 23:55
How do i Detect when a CallBack(OnPlayerTakeDamage) Isn't called when supposed to? There's a cleo Blocking the Callback. I can not use the OnPlayerGiveDamage because of 'LAG'. Explosion and fall, the blood falls normally.(OnPlayerTakeDamage it works). Even using Hook method 7 not it works.