11.01.2015, 21:26
This is an example that checks if (ID: 3) is on the player and allows them to remove it if so.
Also, if you want it to save. You must make it an enum.
Код:
if(IsPlayerAttachedObjectSlotUsed(playerid, 3)) { RemovePlayerAttachedObject(playerid, 3); SendClientMessage(playerid, -1, "The object has been removed."); }