Detecting if player is not near checkpoint [HELP]
#5

Quote:
Originally Posted by rickisme
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Replace :
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseData[i][housePos][0],  HouseData[i][housePos][1], HouseData[i][housePos][2]))
With :
pawn Код:
if(HouseData[houseid][houseExists] && IsPlayerInRangeOfPoint(playerid, 2.0, HouseData[i][housePos][0],  HouseData[i][housePos][1], HouseData[i][housePos][2]))
Give it a try.
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