Detecting if player is not near checkpoint [HELP]
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Originally Posted by Divergent
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if(!(IsPlayerInRangeOfPoint(playerid, 2, HouseData[i][housePos][0], HouseData[i][housePos][1], HouseData[i][housePos][2])))

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That's if the player is near the created checkpoint but the issue when i enter that rage and move away from the created checkpoint it wont disable that's why i need help detecting the player if he not near it.
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