11.01.2015, 16:10
Code:
for(new i = 0; i < sizeof(Object); i++) // 'Object' is your array { new Float:X, Float:Y, Float:Z; GetObjectPos(Object[i], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 1, X, Y, Z); { DestroyObject(Object[i]); } }