How Avoid From Attaching 2 Same Player Objects...
#5

can't we make like tis?

Quote:

stock IsGroupTaken(grpname[])
{
for(new x; x < MAX_GROUPS; x++)
{
if(Groupinfo[x][active] == 1)
{
if(!strcmp(grpname, Groupinfo[x][grname], true) && strlen(Groupinfo[x][grname]) != 0) return 1;
}
}
return 0;
}

help please
Reply


Messages In This Thread
How Avoid From Attaching 2 Same Player Objects... - by danish007 - 11.01.2015, 14:18
Re: How Avoid From Attaching 2 Same Player Objects... - by MD5 - 11.01.2015, 14:47
Re: How Avoid From Attaching 2 Same Player Objects... - by danish007 - 11.01.2015, 14:57
Re: How Avoid From Attaching 2 Same Player Objects... - by danish007 - 11.01.2015, 15:02
Re: How Avoid From Attaching 2 Same Player Objects... - by danish007 - 11.01.2015, 15:39
Re: How Avoid From Attaching 2 Same Player Objects... - by MD5 - 11.01.2015, 21:26

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