Checkpoint issue.
#1

I have created a checkpoint with my housing system but the issue is whenever i create one i want it to only show if the player is very close to it and also i want it to detect when the player is near it.

public OnPlayerEnterCheckpoint(playerid) the checkpoint is a bit to big however, i don't no how to change it.
Код:
public OnPlayerEnterCheckpoint(playerid)
{

 	for (new i = 0; i != MAX_HOUSES; i ++) if (HouseData[i][houseExists] && IsPlayerInRangeOfPoint(playerid, 2.5, HouseData[i][housePos][0], HouseData[i][housePos][1], HouseData[i][housePos][2]))
	{
 		SetPlayerCheckpoint(playerid, HouseData[playerid][housePos][0], HouseData[playerid][housePos][1], HouseData[playerid][housePos][2], 4.5);
 		return 1;
	}
}
House_Refresh
Код:
House_Refresh(houseid)
{
	if (houseid != -1 && HouseData[houseid][houseExists])
	{
		if (IsValidDynamic3DTextLabel(HouseData[houseid][houseText3D]))
		    DestroyDynamic3DTextLabel(HouseData[houseid][houseText3D]);

		static string[128];
		if (!HouseData[houseid][houseOwner])
		{
			format(string, sizeof(string), "This house is for sale. \n Price %s \n Info %s", FormatNumber(HouseData[houseid][housePrice]), HouseData[houseid][houseAddress]);
            HouseData[houseid][houseText3D] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF , HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
		}
		else
		{
			format(string, sizeof(string), "\n%s", HouseData[houseid][houseAddress]);
			HouseData[houseid][houseText3D] = CreateDynamic3DTextLabel(string, COLOR_WHITE, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
		}
        SetPlayerCheckpoint(houseid, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior], 3.0);
		//HouseData[houseid][housePickup] = CreateDynamicPickup(1273, 23, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
		//HouseData[houseid][houseMapIcon] = CreateDynamicMapIcon(HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], (HouseData[houseid][houseOwner] != 0) ? (32) : (31), 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
	}
	return 1;
}
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Messages In This Thread
Checkpoint issue. - by fonia5 - 10.01.2015, 22:40
Re: Checkpoint issue. - by acade - 10.01.2015, 23:08
Re: Checkpoint issue. - by fonia5 - 10.01.2015, 23:15
Re: Checkpoint issue. - by acade - 10.01.2015, 23:18
Re: Checkpoint issue. - by fonia5 - 10.01.2015, 23:20
Re: Checkpoint issue. - by fonia5 - 11.01.2015, 15:09

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