10.01.2015, 04:06
Yeah, further code would be needed, it's not a problem with labels, but the actual code itself. Perhaps you have a loop going that it destroys all players, rather than just one, or the function/callback you have it under is.
I presume you have:
Under OnPlayerSpawn?
Well around there, I presume the bug would be occurring, have you detected if the player had just died?
[edited this post, couldn't delete it so mose well post]
I presume you have:
pawn Код:
Delete3DTextLabel(DeadLabel[playerid])
Well around there, I presume the bug would be occurring, have you detected if the player had just died?
[edited this post, couldn't delete it so mose well post]