09.01.2015, 19:15
El cуdigo estб bien, pero no es necesario utilizar el include OnPlayerMoneyChange, de todos modos utiliza OnPlayerUpdate.
pawn Код:
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid) || !IsPlayerNPC(playerid)) return 0;
if (GetPlayerMoney(playerid) != GetPVarInt(playerid, "MoneyP"))
{
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,GetPVarInt(playerid, "MoneyP"));
}
return 1;
}

