Akcslimit bug
#2

Do you have alot of code in OnPlayerUpdate, especially loops?

This is the result of too many messages per second between server and client.

A good example could be having "Kill(playerid)" inside OnPlayerDeath.
This one was posted a few weeks ago on the forum.

Killing a player called OnPlayerDeath, which killed the player again, calling OnPlayerDeath again.
A never-ending loop, which communicates alot between server and client.

The default max-limit is set to 3000 and using normal and good written code should never even come close to that.
You have 9840 messages sent between server and client every second.
Search for big loops, fast timers and such things to spot the problem.
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Messages In This Thread
Akcslimit bug - by CloW - 09.01.2015, 16:07
Re: Akcslimit bug - by PowerPC603 - 09.01.2015, 17:07
Re: Akcslimit bug - by CloW - 09.01.2015, 17:22
Re: Akcslimit bug - by CloW - 10.01.2015, 13:35
Re: Akcslimit bug - by bigboy81 - 10.01.2015, 14:48
Re: Akcslimit bug - by CloW - 10.01.2015, 16:21
Re: Akcslimit bug - by ball - 10.01.2015, 17:09
Re: Akcslimit bug - by CloW - 10.01.2015, 17:39

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