07.07.2009, 09:17
Code:
#include <a_samp> #define FILTERSCRIPT public OnFilterScriptInit() { return 1; } public OnFilterScriptExit() { return 1; } public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } dcmd_test(playerid,params[]) { #pragma unused params SendClientMessage(playerid,green,"Test sucessful"); return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(test,4,cmdtext); if (strcmp("/mycommand", cmdtext, true, 10) == 0) { SendClientMessage(playerid,red,"Nothing!"); return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnVehicleMod(vehicleid, componentid) { return 1; } public OnVehiclePaintjob(vehicleid, paintjobid) { return 1; } public OnVehicleRespray(vehicleid, color1, color2) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; }