Textdraws *sigh*
#1

Here are my current text draws for the vehicle stuff:

Code:
		new str[50];
		new vid = GetPlayerVehicleID(playerid);
		format(str, sizeof(str), "Vehicle: ~g~%s", CarName[GetVehicleModel(vid)-400]);
		speedo1[playerid] = TextDrawCreate(470.0, 390.0, " ");
		TextDrawSetString(speedo1[playerid], str);
		TextDrawSetShadow(speedo1[playerid], false);
		TextDrawSetOutline(speedo1[playerid], 1);
		TextDrawLetterSize(speedo1[playerid], TEXT_DRAW_X_FACTOR, TEXT_DRAW_Y_FACTOR);
		TextDrawSetProportional(speedo1[playerid], 1);
		TextDrawFont(speedo1[playerid], TEXT_DRAW_FONT);
		TextDrawShowForPlayer(playerid, speedo1[playerid]);
		
		new Float:vh;
		GetVehicleHealth(vid, vh);
		new h = floatround(vh) / 10;
		format(str, sizeof(str), "Health: ~g~%d \%", h);
		speedo2[playerid] = TextDrawCreate(470.0, 400.0, " ");
		TextDrawSetString(speedo2[playerid], str);
		TextDrawSetShadow(speedo2[playerid], false);
		TextDrawSetOutline(speedo2[playerid], 1);
		TextDrawLetterSize(speedo2[playerid], TEXT_DRAW_X_FACTOR, TEXT_DRAW_Y_FACTOR);
		TextDrawSetProportional(speedo2[playerid], 1);
		TextDrawFont(speedo2[playerid], TEXT_DRAW_FONT);
		TextDrawShowForPlayer(playerid, speedo2[playerid]);

		format(str, sizeof(str), "Fuel: ~g~%d \%", Fuel[GetPlayerVehicleID(playerid)]);
		speedo4[playerid] = TextDrawCreate(470.0, 410.0, " ");
		TextDrawSetString(speedo4[playerid], str);
		TextDrawSetShadow(speedo4[playerid], false);
		TextDrawSetOutline(speedo4[playerid], 1);
		TextDrawLetterSize(speedo4[playerid], TEXT_DRAW_X_FACTOR, TEXT_DRAW_Y_FACTOR);
		TextDrawSetProportional(speedo4[playerid], 1);
		TextDrawFont(speedo4[playerid], TEXT_DRAW_FONT);
		TextDrawShowForPlayer(playerid, speedo4[playerid]);

		new Float:s = GetSpeed(playerid);
		new ss = floatround(s);
		format(str, sizeof(str), "Speed: ~%s~%d km/h", DamageColor(h), ss);
		speedo3[playerid] = TextDrawCreate(470.0, 420.0, " ");
		TextDrawSetString(speedo3[playerid], str);
		TextDrawSetShadow(speedo3[playerid], false);
		TextDrawSetOutline(speedo3[playerid], 1);
		TextDrawLetterSize(speedo3[playerid], TEXT_DRAW_X_FACTOR, TEXT_DRAW_Y_FACTOR);
		TextDrawSetProportional(speedo3[playerid], 1);
		TextDrawFont(speedo3[playerid], TEXT_DRAW_FONT);
		TextDrawShowForPlayer(playerid, speedo3[playerid]);

		format(str, sizeof(str), "Engine: ~g~%s",EngineEngine(playerid));
                speedo5[playerid] = TextDrawCreate(470.0, 430.0, " ");
                TextDrawSetString(speedo5[playerid], str);
                TextDrawSetShadow(speedo5[playerid], false);
                TextDrawSetOutline(speedo5[playerid], 1);
                TextDrawLetterSize(speedo5[playerid], TEXT_DRAW_X_FACTOR, TEXT_DRAW_Y_FACTOR);
                TextDrawSetProportional(speedo5[playerid], 1);
                TextDrawFont(speedo5[playerid], TEXT_DRAW_FONT);
		TextDrawShowForPlayer(playerid, speedo5[playerid]);
That looks like this - [FULL IMAGE: http://imgur.com/7H3TwFZ]



I want to make it look like this [FULL IMAGE: http://i.imgur.com/wneHuxm.jpg]


I am TERRIBLE with textdraws, so it would be great if someone could do the conversion for me please.

Here is the code for the textdraw I would like:
Code:
        
        for(new i=0; i<MAX_PLAYERS; i++){
   	Zones[i] = TextDrawCreate(499.000000, 129.000000, "_");
   	TextDrawBackgroundColor(Zones[i], 255);
   	TextDrawFont(Zones[i], 1);
   	TextDrawLetterSize(Zones[i], 0.200000, 0.999999);
   	TextDrawColor(Zones[i], -1);
   	TextDrawSetOutline(Zones[i], 0);
   	TextDrawSetProportional(Zones[i], 1);
   	TextDrawSetShadow(Zones[i], 1);
   	TextDrawUseBox(Zones[i], 1);
   	TextDrawBoxColor(Zones[i], 0x00000076);
   	TextDrawTextSize(Zones[i], 606.000000, -2.000000);}
	return 1;
I'll be very greatful to anyone that might do this for me

EDIT: I forgot to mention that I'd like the new textdraws underneath the one in picture two (kinda top right) in the order they are in now thanks.

Credits to RoamPT for the textdraw above and for his Zone filterscript.
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Messages In This Thread
Textdraws *sigh* - by Ciarannn - 08.01.2015, 22:29
Re: Textdraws *sigh* - by Th3UnKnOwN - 09.01.2015, 03:16
Re: Textdraws *sigh* - by Ciarannn - 09.01.2015, 15:16
Re: Textdraws *sigh* - by CutX - 09.01.2015, 15:34
Re: Textdraws *sigh* - by Riddick94 - 09.01.2015, 15:54
Re: Textdraws *sigh* - by Ciarannn - 09.01.2015, 17:11
Re: Textdraws *sigh* - by Riddick94 - 09.01.2015, 17:14
Re: Textdraws *sigh* - by Ciarannn - 09.01.2015, 18:46

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