08.01.2015, 19:34
well it's easy just look basic streamer example for checkpoints and you'll get it.
Using function CreateDynamicCP(Float
, Float:y, Float:z, Float
ize, worldid = -1, interiorid = -1, playerid = -1, Float
treamdistance = 100.0);
you can set small streamdistance like 20, and player will see it only when in radius of 20.0 units, and in callback just put what to happen without Disabling or removing created checkpoint
Using function CreateDynamicCP(Float
![angry](images/smilies/mad.gif)
![confused](images/smilies/confused.gif)
![confused](images/smilies/confused.gif)
you can set small streamdistance like 20, and player will see it only when in radius of 20.0 units, and in callback just put what to happen without Disabling or removing created checkpoint
![Smiley](images/smilies/smile.png)