07.01.2015, 18:28
click to direct download no vvirus
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT // includes #include <a_samp> #include <streamer> #include <sscanf2> #include <zcmd> #include <foreach> // normale defines zoals kleuren etc, dingen voor IEDEREEN // red, blue, green FF0000 0000FF 00FF00 ( gewoon om iets te onthouden xD) #define COLOR_RED 0xFF0000FF #define COLOR_GREEN 0x00FF00FF #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PURPLE 0xFF00FFAA #define ORANGE 0xFF8000AA #define COLOR_BLUE 0x0000FFFF #define COLOR_ORANGE 0xFF9000FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DARKBLUE 0x00007AFF #define COLOR_PINK 0xFF007AFF #define COLOR_BLACK 0x000000FF #define COLOR_LIGHTGREEN 0x82FF82FF #define lightblue 0x33CCFFAA #define red 0xFF0000AA #define DIALOG_CMDS 30538 // de defines voor de teams, zoals je kunt zien zijn dat terrorists en army, komen later nog stunt etc bij #define C1 0 #define T1 1 // de team kleuren die ze krijgen bij spawn, army is blauw en terrorists is rood // de callback die we gaan gebruiken om de teams te onderscheiden new AllTeams[MAX_PLAYERS]; new RepairCarBattery; new OnHellJumper[MAX_PLAYERS], OnAirstrike[MAX_PLAYERS]; new BombExplodeTimer; new HospitalCP; new FactoryCP; new BatteryPointCP; new ArmyBase; new terroristbase; new Hospital; new Factory; new TeamArmy, TeamTerrorists; new rocketpickup, akpickup, heatseekpickup, grenadepickup, satchelpickup, armorpickup, gogglespickup, molotovpickup; new Batterypoint; new FactoryIsTerrorists = 0, FactoryIsArmy = 0, HospitalIsTerrorists = 0, HospitalIsArmy = 0, BatteryIsTerrorists = 0, BatteryIsArmy = 0; new HospInConquer, FactInConquer, BatteryInConquer; new HospitalFlashing, FactoryFlashing, BatteryFlashing; new VehicleMinScore[612]; new Bomb, PlantbombCP; new BombPlanted = 0; new DefuseTimer, Defusing; new Text:Hospitaltext; new Text:Factorytext; new Text:Batterytext; new Text:HospTerror; new Text:FactTerror; new Text:BatteryTerror; new Text:HospArmy; new Text:FactArmy; new Text:BatteryArmy; new Text:HospNone, Text:FactNone, Text:BatteryNone; // sets the timer that says how many seconds till bomb explodes new ExplodeBomb[MAX_PLAYERS]; // random spawns voor elke class // army base randomspawns public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { PlantbombCP = CreateDynamicCP(259.2780,1855.8953,8.7578, 6.0, -1, -1, -1, 100.0); return 1; } main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } public OnPlayerEnterDynamicCP(playerid, checkpointid) { if(checkpointid == PlantbombCP) { if(AllTeams[playerid] == C1 && (BombPlanted == 1)) { DefuseTimer = SetTimerEx("DefuseBomb", 10000, false, "is", playerid); Defusing = 1; GameTextForAll("~b~Army is trying to defuse the bomb!!~n~~r~Terrorists, Try to stop them!", 3000, 3); return 1; } else return 0; } return 1; } public OnPlayerLeaveDynamicCP(playerid, checkpointid) { if(checkpointid == PlantbombCP && (Defusing == 1 && (AllTeams[playerid] == C1))) { KillTimer(DefuseTimer); Defusing = 0; GameTextForAll("Army Failed to defuse the bomb", 2000, 3); return 1; } forward DefuseBomb(playerid) public DefuseBomb(playerid) { if(Defusing == 1) { KillTimer(DefuseTimer); KillTimer(BombExplodeTimer); KillTimer(ExplodeBomb[playerid]); GameTextForAll("Army successfully defused the bomb!", 3000, 3); GivePlayerMoney(playerid, 10000); Defusing = 0; BombPlanted = 0; DestroyObject(Bomb); SetPlayerScore(playerid, GetPlayerScore(playerid) +10); SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00}and {FF0000}10 score {00FF00}for defusing the bomb"); return 1; } return 1; } CMD:plantbomb(playerid, params[]) { if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted == 0))) { Bomb = CreateObject(3786,259.2780,1855.8953,8.7578,196.8689,0,0, 100.0); BombExplodeTimer = SetTimer("BombExplodes", 110000, 0); GameTextForAll("~r~Terrorists planted a bomb in ~b~Army base~n~~g~army try to defuse it~n~ ~r~stand in checkpoint for 10 seconds to defuse it!", 4000, 3); BombPlanted = 1; } else if(IsPlayerInDynamicCP(playerid, PlantbombCP) && (AllTeams[playerid] == TERRORISTS && (BombPlanted != 0))) return SendClientMessage(playerid, COLOR_RED, "The bomb is already planted!"); return 1; } forward BombExplodes(playerid); public BombExplodes(playerid) { GameTextForAll("Bomb explodes in 10 seconds!!, get the hell out of there!", 3000, 3); ExplodeBomb[playerid] = SetTimerEx("ExplodeBombTimer", 10000, false, "d", playerid); return 1; } forward ExplodeBombTimer(playerid); public ExplodeBombTimer(playerid) { CreateExplosion(259.2780,1855.8953,8.7578, 7, 5000.0); DestroyObject(Bomb); GameTextForAll("BOOOOOOMMM!!!", 1000, 3); BombPlanted = 0; SendClientMessage(playerid, COLOR_GREEN, "you earned {FF0000}$10000 {00FF00} and {FF0000}10 score {00FF00} for planting the bomb in army base"); GivePlayerMoney(playerid, 10000); SetPlayerScore(playerid, GetPlayerScore(playerid) +10); return 1; }