06.01.2015, 22:49
(
Последний раз редактировалось Zume; 07.01.2015 в 01:38.
)
Quote:
Debe estar esto en tu funcion:
pawn Код:
pawn Код:
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pawn Код:
#define MAX_MONEY_BG 150
#define MONEY_OBJID 2780
enum MoneyEnum{
mID,
mExist,
mAmmount,
Float:mPos[3],
};
new MoneyInfo[MAX_MONEY_BG][MoneyEnum];
CreateMoney(ammount, Float:x, Float:y, Float:z)
{
for(new i = 0; i < MAX_MONEY_BG; i++) if(MoneyInfo[i][mExist]) {
MoneyInfo[i][mExist] = true;
MoneyInfo[i][mAmmount] = ammount;
MoneyInfo[i][mPos][0] = x;
MoneyInfo[i][mPos][1] = y;
MoneyInfo[i][mPos][2] = z;
#if defined CreateDynamicObject
MoneyInfo[i][mID] = CreateDynamicObject(MONEY_OBJID, x,y,z, 0.0, 0.0, 0.0, 100.0);
#else
MoneyInfo[i][mID] = CreateObject(MONEY_OBJID, x,y,z, 0.0, 0.0, 0.0, 250.0);
#endif
return i;
}
return -1;
}
DestroyMoney(id){
if(!MoneyInfo[id][mExist])
return 0;
#if defined CreateDynamicObject
DestroyDynamicObject(MoneyInfo[id][mID]);
#else
DestroyObject(MoneyInfo[id][mID]);
#endif
MoneyInfo[id][mExist] = false;
MoneyInfo[id][mAmmount] = 0;
return 1;
}
Код:
- CreateMoney(ammount, Float:x, Float:y, Float:z); - DestroyMoney(id);
EDIT > Cree un include que te puede servir http://forum.sa-mp.com/showthread.ph...wpost&t=555208