[FilterScript] Fix for 'Huge Shootable Range' Bug
#10

Quote:
Originally Posted by Banana_Ghost
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Does this also fix the bug that allows you to take a huge amount of damage if you're car surfing or around a vehicle, etc?
Nope, this only desyncs the bullet if the "hitid"(aka player who he shot) is out of the weapons bullet distance limit... or w.e

Quote:
Originally Posted by Flori
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Seems good. Well, this bug happens when someone dies(huge distance kill), so it also happens when you just shoot a player? Because i don't understand why you use the OnPlayerWeaponShot callback, and not the OnPlayerDeath callback..(I thought it is more logically to use the OnPlayerDeath callback, because it occurs when someone dies.)
Would be cool if you can explain it to me(or anyone), because i don't understand it. :c
Sorry for that bad question, and thanks in advance.
My friend and I discovered the bug, when we were trolling around in a server, and he noticed that he can hit players in a HUGE distance, when they exit a vehicle.

So, the bug is there ( for the player who left the vehicle ) until he is spawned.

And I used OnPlayerWeaponShot because It happens for every shot, not just till someone dies
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Messages In This Thread
Fix for 'Huge Shootable Range' Bug - by Kyance - 03.01.2015, 18:24
Re: Fix for 'Huge Shootable Range' Bug - by Lordzy - 03.01.2015, 18:41
Re: Fix for 'Huge Shootable Range' Bug - by Kyance - 03.01.2015, 18:46
Re: Fix for 'Huge Shootable Range' Bug - by Matz - 03.01.2015, 20:03
Re: Fix for 'Huge Shootable Range' Bug - by Neos07 - 03.01.2015, 21:29
Re: Fix for 'Huge Shootable Range' Bug - by Kyance - 04.01.2015, 06:46
Re: Fix for 'Huge Shootable Range' Bug - by JeaSon - 04.01.2015, 06:53
Re: Fix for 'Huge Shootable Range' Bug - by Banana_Ghost - 05.01.2015, 07:41
AW: Fix for 'Huge Shootable Range' Bug - by Flori - 05.01.2015, 10:58
Re: AW: Fix for 'Huge Shootable Range' Bug - by Kyance - 05.01.2015, 13:00

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