[FilterScript] Fix for 'Huge Shootable Range' Bug
#9

Seems good. Well, this bug happens when someone dies(huge distance kill), so it also happens when you just shoot a player? Because i don't understand why you use the OnPlayerWeaponShot callback, and not the OnPlayerDeath callback..(I thought it is more logically to use the OnPlayerDeath callback, because it occurs when someone dies.)
Would be cool if you can explain it to me(or anyone), because i don't understand it. :c
Sorry for that bad question, and thanks in advance.
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Messages In This Thread
Fix for 'Huge Shootable Range' Bug - by Kyance - 03.01.2015, 18:24
Re: Fix for 'Huge Shootable Range' Bug - by Lordzy - 03.01.2015, 18:41
Re: Fix for 'Huge Shootable Range' Bug - by Kyance - 03.01.2015, 18:46
Re: Fix for 'Huge Shootable Range' Bug - by Matz - 03.01.2015, 20:03
Re: Fix for 'Huge Shootable Range' Bug - by Neos07 - 03.01.2015, 21:29
Re: Fix for 'Huge Shootable Range' Bug - by Kyance - 04.01.2015, 06:46
Re: Fix for 'Huge Shootable Range' Bug - by JeaSon - 04.01.2015, 06:53
Re: Fix for 'Huge Shootable Range' Bug - by Banana_Ghost - 05.01.2015, 07:41
AW: Fix for 'Huge Shootable Range' Bug - by Flori - 05.01.2015, 10:58
Re: AW: Fix for 'Huge Shootable Range' Bug - by Kyance - 05.01.2015, 13:00

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