04.01.2015, 16:24
pawn Код:
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
{
new Float: pos[3];
GetTrunkPos(vehicleid, pos[0], pos[1], pos[2]);
if(IsPlayerInRangeOfPoint(playerid, 4.5, pos[0], pos[1], pos[2]))
{
GetVehiclePos(vehicleid, pos[0], pos[1], pos[2]);
SetVehiclePos(vehicleid, pos[2], pos[1], pos[2]);
}
return 1;
}

