03.01.2015, 14:40
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#include <a_samp>
new vehicle_spawn[MAX_PLAYERS];
public OnGameModeInit()
{
for(new i = 0; i < MAX_PLAYERS; i++) // We restarted the variable of all players(0).
{
vehicle_spawn[i] = 0;
}
return 1;
}
public OnPlayerConnect(playerid) //When the player is ah connected must be in 0, because when you disconnect will destroy the last vehicle.
{
vehicle_spawn[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason) //When you disconnect restarted its variable and destroy the last vehicle created.
{
if(vehicle_spawn[playerid] != 0)
{
DestroyVehicle(vehicle_spawn[playerid]);
vehicle_spawn[playerid] = 0;
}
return 1;
}
stock CreateVehicleEx(playerid, modelid) // With this feature we can create vehicles in all our indent usage CreateVehicleEx(playerid, modelid);
{
new Float:pos[4]; // Create float 4 slots to obtain pos_x, pos_y, pos_z and GetVehicleZangle If you are in a vehicle the user.
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // obtain getplayerstate (if this driver)..
{
GetVehiclePos(GetPlayerVehicleID(playerid), pos[0], pos[1], pos[2]); // Obtain position in the floats.
GetVehicleZAngle(GetPlayerVehicleID(playerid), pos[3]); // obtan angle vehicle.
DestroyVehicle(GetPlayerVehicleID(playerid)); // Destroy last vehicle created and continue function.
}
else // if not this driver..
{
GetPlayerPos(playerid, pos[0], pos[1], pos[2]); // obtain position in the floats.
GetPlayerFacingAngle(playerid, pos[3]); // obtain angle playerid and continue function..
}
if(vehicle_spawn[playerid] != 0)
{
DestroyVehicle(vehicle_spawn[playerid]); // if variable is greater than 0 destroy the last vehicle created.
}
vehicle_spawn[playerid] = CreateVehicle(modelid, pos[0], pos[1], pos[2], pos[3], -1, -1, 60); // Create vehicle in pos obtain the floats.
LinkVehicleToInterior(vehicle_spawn[playerid], GetPlayerInterior(playerid)); // Changes inside the vehicle to which the user is located.
SetVehicleVirtualWorld(vehicle_spawn[playerid], GetPlayerVirtualWorld(playerid)); // Change the world the vehicle spawn to which you will find a player
PutPlayerInVehicle(playerid, vehicle_spawn[playerid], 0); // The playerid enters the vehicle and driver.
SetVehicleZAngle(vehicle_spawn[playerid], pos[3]); // Set angle te obtain float.
return true;
}
#endif
pawn Код:
CreateVehicleEx(playerid, modelid);