01.01.2015, 19:26
Quote:
#include <a_samp> #include <ZCMD> new Text:Speedometer[MAX_PLAYERS]; //This will create a textdraw for every player new Floatvx[MAX_PLAYERS];//This is for getting the speed of the car new Floatvy[MAX_PLAYERS];//This is for getting the speed of the car new Floatvz[MAX_PLAYERS];//This is for getting the speed of the car new Float1[MAX_PLAYERS]; new s2[MAX_PLAYERS]; new s3[MAX_PLAYERS]; new stimer[MAX_PLAYERS]; new Textdisplay[MAX_PLAYERS]; forward speedometer(playerid); public OnPlayerSpawn(playerid) { Speedometer[playerid] = TextDrawCreate(335.000000, 434.000000, ""); TextDrawBackgroundColor(Speedometer[playerid], 255); TextDrawFont(Speedometer[playerid], 1); TextDrawLetterSize(Speedometer[playerid], 0.230000, 1.100000); TextDrawColor(Speedometer[playerid], -1); TextDrawSetOutline(Speedometer[playerid], 1); TextDrawSetProportional(Speedometer[playerid], 1); TextDrawShowForPlayer(playerid, Speedometer[playerid]); //This gotta be in there otherwise speedometer wont show up. return 1; } public speedometer(playerid) { GetVehicleVelocity(GetPlayerVehicleID(playerid), svx[playerid], svy[playerid], svz[playerid]); // This Saves Our Velocitys To Our Varibles s1[playerid] = floatsqroot(((svx[playerid]*svx[playerid])+(svy[playerid]*svy[playerid]))+(svz[playerid]*svz[playerid]))*100; // This Is Our Forumula ( I Don't Know How It Works but i found it on internet ) s2[playerid] = floatround(s1[playerid],floatround_round); // Round the output off to a whole number format(s3[playerid],32,"%i", s2[playerid]); // The textdraw string TextDrawSetString(sdisplay[playerid], s3[playerid]); // The actual changing of the textdraw return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { // This Is The Callback That Is Called When A Person Changes State KillTimer(stimer[playerid]); // This Stops Our Timer For When You Get Out Of Your Vehicle Your Speed Doesn't Keep Going TextDrawSetString(Speedometer[playerid], " "); // This Sets Our Textdraw To Blank And Freezes Because We Stop The Timer ^ if(newstate == 2) stimer[playerid] = SetTimerEx("speedometer", 255, true, "i", playerid); // This Starts The Timer When The Player Changes His/Her State To Being The Driver else if(newstate == 3) stimer[playerid] = SetTimerEx("speedometer", 250, true, "i", playerid); // This Start The Timer When The Player Changes His/Her Start To Being The Passenger return 1; } |