OnPlayerSave don't work.
#1

HI all.
I have a function called OnPlayerSave, that saves players data with SQLite in the file Accounts.db.
When the funcion OnPlayerSave is called, nothing happens, all data remains 0.
Here's the code... (OnPlayerSave is called every 5 minutes and on OnPlayerDisconnect)
pawn Код:
stock OnPlayerSave(playerid)
{
    if (IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
    {
        if (gPlayerLogged[playerid] != 0 && gPlayerSpawned[playerid] == 1)
        {
            new playername[24];
            GetPlayerName(playerid, playername, sizeof(playername));
            if (SQL_AccountExists(playername))
            {
                if(gmx == 0)
                {
                    GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
                    GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
                }
                PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
                PlayerInfo[playerid][pVirtualWorld] = GetPlayerVirtualWorld(playerid);
                GetPlayerPos(playerid, PlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]);
                GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pSPos_r]);
                new index = SQL_PrepareUpdate(playername);
                if (index != -1)
                {
                    SQL_UpdateString(index, "NomePersonaggio1", PlayerInfo[playerid][pNomePersonaggio1]);
                    SQL_UpdateString(index, "NomePersonaggio2", PlayerInfo[playerid][pNomePersonaggio2]);
                    SQL_UpdateString(index, "NomePersonaggio3", PlayerInfo[playerid][pNomePersonaggio3]);
                    SQL_UpdateFloat(index, "UltimaX", PlayerInfo[playerid][pUltimaX]);
                    SQL_UpdateFloat(index, "UltimaY", PlayerInfo[playerid][pUltimaY]);
                    SQL_UpdateFloat(index, "UltimaZ", PlayerInfo[playerid][pUltimaZ]);
                    SQL_UpdateInt(index, "Occhiali", PlayerInfo[playerid][pOcchiali]);
                    SQL_UpdateInt(index, "Cappelli", PlayerInfo[playerid][pCappello]);
                    SQL_UpdateInt(index, "Level",PlayerInfo[playerid][pLevel]);
                    SQL_UpdateInt(index, "Test",PlayerInfo[playerid][pTest]);
                    SQL_UpdateInt(index, "AdminLevel",PlayerInfo[playerid][pAdmin]);
                    SQL_UpdateInt(index, "Tutorial",PlayerInfo[playerid][pTut]);
                    SQL_UpdateInt(index, "Band",PlayerInfo[playerid][pBand]);
                    SQL_UpdateInt(index, "PermBand",PlayerInfo[playerid][pPermBand]);
                    SQL_UpdateInt(index, "Warnings",PlayerInfo[playerid][pWarns]);
                    SQL_UpdateInt(index, "Disabled",PlayerInfo[playerid][pDisabled]);
                    SQL_UpdateInt(index, "Leader",PlayerInfo[playerid][pLeader]);
                    SQL_UpdateInt(index, "Member",PlayerInfo[playerid][pMember]);
                    SQL_UpdateInt(index, "FMember",PlayerInfo[playerid][pFMember]);
                    SQL_UpdateInt(index, "DonateRank",PlayerInfo[playerid][pDonateRank]);
                    SQL_UpdateInt(index, "FactionBanned",PlayerInfo[playerid][pFactionBanned]);
                    SQL_UpdateInt(index, "LaserOwner",PlayerInfo[playerid][pLaserOwner]);
                    SQL_UpdateInt(index, "FCard",PlayerInfo[playerid][pFcard]);
                    SQL_UpdateInt(index, "Inbuilding",PlayerInfo[playerid][Inbuilding]);
                    SQL_UpdateInt(index, "BanAppealer",PlayerInfo[playerid][pBanAppealer]);
                    SQL_UpdateInt(index, "GangMod",PlayerInfo[playerid][pGangMod]);
                    SQL_UpdateInt(index, "buildingInterior", PlayerInfo[playerid][buildingInterior]);
                    SQL_UpdateInt(index, "buildingExterior", PlayerInfo[playerid][buildingExterior]);
                    SQL_UpdateFloat(index, "cExtX", PlayerInfo[playerid][cExtX]);
                    SQL_UpdateFloat(index, "cExtY", PlayerInfo[playerid][cExtY]);
                    SQL_UpdateFloat(index, "cExtZ", PlayerInfo[playerid][cExtZ]);
                    SQL_UpdateFloat(index, "cIntX", PlayerInfo[playerid][cIntX]);
                    SQL_UpdateFloat(index, "cIntY", PlayerInfo[playerid][cIntY]);
                    SQL_UpdateFloat(index, "cIntZ", PlayerInfo[playerid][cIntZ]);
                    SQL_UpdateInt(index, "FactionMod",PlayerInfo[playerid][pFactionMod]);
                    SQL_UpdateInt(index, "UpgradePoints",PlayerInfo[playerid][gPupgrade]);
                    SQL_UpdateInt(index, "Inmotel",PlayerInfo[playerid][Inmotel]);
                    SQL_UpdateInt(index, "motelInterior", PlayerInfo[playerid][motelInterior]);
                    SQL_UpdateInt(index, "motelExterior", PlayerInfo[playerid][motelExterior]);
                    SQL_UpdateFloat(index, "mExtX", PlayerInfo[playerid][mExtX]);
                    SQL_UpdateFloat(index, "mExtY", PlayerInfo[playerid][mExtY]);
                    SQL_UpdateFloat(index, "mExtZ", PlayerInfo[playerid][mExtZ]);
                    SQL_UpdateFloat(index, "mIntX", PlayerInfo[playerid][mIntX]);
                    SQL_UpdateFloat(index, "mIntY", PlayerInfo[playerid][mIntY]);
                    SQL_UpdateFloat(index, "mIntZ", PlayerInfo[playerid][mIntZ]);
                    SQL_UpdateInt(index, "ConnectedTime",PlayerInfo[playerid][pConnectTime]);
                    SQL_UpdateFloat(index, "dExtX", PlayerInfo[playerid][dExtX]);
                    SQL_UpdateFloat(index, "dExtY", PlayerInfo[playerid][dExtY]);
                    SQL_UpdateFloat(index, "dExtZ", PlayerInfo[playerid][dExtZ]);
                    SQL_UpdateFloat(index, "dAngle", PlayerInfo[playerid][dAngle]);
                    SQL_UpdateInt(index, "Registered",PlayerInfo[playerid][pReg]);
                    SQL_UpdateInt(index, "Sex",PlayerInfo[playerid][pSex]);
                    new asd = GetPlayerMoney(playerid);
                    SQL_UpdateInt(index, "Money",asd);
                    SQL_UpdateInt(index, "Bank",PlayerInfo[playerid][pAccount]);
                    SQL_UpdateInt(index, "Developer",PlayerInfo[playerid][pDeveloper]);
                    SQL_UpdateInt(index, "Mapper",PlayerInfo[playerid][pMapper]);
                    SQL_UpdateInt(index, "Division",PlayerInfo[playerid][pDivision]);
                    SQL_UpdateInt(index, "Tester",PlayerInfo[playerid][pTester]);
                    SQL_UpdateInt(index, "Age",PlayerInfo[playerid][pAge]);
                    SQL_UpdateInt(index, "RPBoost",PlayerInfo[playerid][pRPBoost]);
                    SQL_UpdateInt(index, "Origin",PlayerInfo[playerid][pOrigin]);
                    SQL_UpdateInt(index, "ATMcard",PlayerInfo[playerid][pATMcard]);
                    SQL_UpdateInt(index, "Muted",PlayerInfo[playerid][pMuted]);
                    SQL_UpdateInt(index, "Respect",PlayerInfo[playerid][pExp]);
                    SQL_UpdateInt(index, "ATMExterior", PlayerInfo[playerid][ATMExterior]);
                    SQL_UpdateInt(index, "MAPBExterior", PlayerInfo[playerid][MAPBExterior]);
                    SQL_UpdateInt(index, "GSTATIONExterior", PlayerInfo[playerid][GSTATIONExterior]);
                    SQL_UpdateInt(index, "HSSignExterior", PlayerInfo[playerid][HSSignExterior]);
                    SQL_UpdateInt(index, "CasinoWinnings",PlayerInfo[playerid][pCasinoWinnings]);
                    SQL_UpdateInt(index, "Crimes",PlayerInfo[playerid][pCrimes]);
                    SQL_UpdateString(index, "Accent",Accent[playerid]);
                    SQL_UpdateInt(index, "ATMID",PlayerInfo[playerid][ATMID]);
                    SQL_UpdateInt(index, "Kills",PlayerInfo[playerid][pKills]);
                    SQL_UpdateInt(index, "Deaths",PlayerInfo[playerid][pDeaths]);
                    SQL_UpdateInt(index, "TrashSkill",PlayerInfo[playerid][pTrashSkill]); // Trashman
                    SQL_UpdateInt(index, "CHits",PlayerInfo[playerid][pCHits]);
                    SQL_UpdateInt(index, "BriefCase",PlayerInfo[playerid][pBriefCase]);
                    SQL_UpdateInt(index, "BCash",PlayerInfo[playerid][pBCash]);
                    SQL_Update(index);

                    index = SQL_PrepareUpdate(playername);
                    SQL_UpdateInt(index, "BCrack",PlayerInfo[playerid][pBCrack]);
                    SQL_UpdateInt(index, "BPot",PlayerInfo[playerid][pBPot]);
                    SQL_UpdateInt(index, "FHits",PlayerInfo[playerid][pFHits]);
                    SQL_UpdateInt(index, "Arrested",PlayerInfo[playerid][pArrested]);
                    SQL_UpdateInt(index, "Phonebook",PlayerInfo[playerid][pPhoneBook]);
                    SQL_UpdateInt(index, "HouseTicket",PlayerInfo[playerid][pHouseTicket]);
                    SQL_UpdateInt(index, "BusinessTicket",PlayerInfo[playerid][pBusinessTicket]);
                    SQL_UpdateInt(index, "VehicleTicket",PlayerInfo[playerid][pVehicleTicket]);
                    SQL_UpdateInt(index, "BoomBox",PlayerInfo[playerid][pBoomBox]);
                    SQL_UpdateInt(index, "LottoNr",PlayerInfo[playerid][pLottoNr]);
                    SQL_UpdateInt(index, "Fishes",PlayerInfo[playerid][pFishes]);
                    SQL_UpdateInt(index, "BiggestFish",PlayerInfo[playerid][pBiggestFish]);
                    SQL_UpdateInt(index, "Job",PlayerInfo[playerid][pJob]);
                    SQL_UpdateInt(index, "Job2",PlayerInfo[playerid][pJob2]);
                    SQL_UpdateInt(index, "Paycheck",PlayerInfo[playerid][pPayCheck]);
                    SQL_UpdateInt(index, "HeadValue",PlayerInfo[playerid][pHeadValue]);
                    SQL_UpdateInt(index, "BHHeadValue",PlayerInfo[playerid][pBHHeadValue]);
                    SQL_UpdateInt(index, "Jailed",PlayerInfo[playerid][pJailed]);
                    SQL_UpdateString(index, "JailedReason",PlayerInfo[playerid][pJailedReason]);
                    SQL_UpdateInt(index, "JailTime",PlayerInfo[playerid][pJailTime]);
                    SQL_UpdateInt(index, "Gun parts",PlayerInfo[playerid][pMats]);
                    SQL_UpdateInt(index, "Pot",PlayerInfo[playerid][pPot]);
                    SQL_UpdateInt(index, "Crack",PlayerInfo[playerid][pCrack]);
                    SQL_UpdateInt(index, "Rank",PlayerInfo[playerid][pRank]);
                    SQL_UpdateInt(index, "DetSkill",PlayerInfo[playerid][pDetSkill]);
                    SQL_UpdateInt(index, "SexSkill",PlayerInfo[playerid][pSexSkill]);
                    SQL_UpdateInt(index, "BoxSkill",PlayerInfo[playerid][pBoxSkill]);
                    SQL_UpdateInt(index, "LawSkill",PlayerInfo[playerid][pLawSkill]);
                    SQL_UpdateInt(index, "MechSkill",PlayerInfo[playerid][pMechSkill]);
                    SQL_UpdateInt(index, "JackSkill",PlayerInfo[playerid][pJackSkill]);
                    SQL_UpdateInt(index, "CarSkill",PlayerInfo[playerid][pCarSkill]);
                    SQL_UpdateInt(index, "NewsSkill",PlayerInfo[playerid][pNewsSkill]);
                    SQL_UpdateInt(index, "DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
                    SQL_UpdateInt(index, "ArmsSkill",PlayerInfo[playerid][pArmsSkill]);
                    SQL_UpdateInt(index, "House",PlayerInfo[playerid][pPhousekey]);
                    SQL_UpdateInt(index, "InGarage",PlayerInfo[playerid][InGarage]);
                    SQL_UpdateInt(index, "HouseExterior", PlayerInfo[playerid][HouseInterior]);
                    SQL_UpdateInt(index, "HouseInterior", PlayerInfo[playerid][HouseInterior]);
                    SQL_UpdateFloat(index, "hExtX", PlayerInfo[playerid][hExtX]);
                    SQL_UpdateFloat(index, "hExtY", PlayerInfo[playerid][hExtY]);
                    SQL_UpdateFloat(index, "hExtZ", PlayerInfo[playerid][hExtZ]);
                    SQL_UpdateFloat(index, "hIntX", PlayerInfo[playerid][hIntX]);
                    SQL_UpdateFloat(index, "hIntY", PlayerInfo[playerid][hIntY]);
                    SQL_UpdateFloat(index, "hIntZ", PlayerInfo[playerid][hIntZ]);
                    SQL_UpdateInt(index, "SmugglerSkill",PlayerInfo[playerid][pSmugglerSkill]);
                    SQL_UpdateInt(index, "FishSkill",PlayerInfo[playerid][pFishSkill]);
                    SQL_UpdateInt(index, "FightingStyle",PlayerInfo[playerid][pFightingStyle]);
                    SQL_UpdateFloat(index, "pHealth",PlayerInfo[playerid][pHealth]);
                    SQL_UpdateFloat(index, "pArmor",PlayerInfo[playerid][pArmor]);
                    SQL_UpdateInt(index, "pSHealth",PlayerInfo[playerid][pSHealth]);
                    SQL_UpdateInt(index, "Int",PlayerInfo[playerid][pInt]);
                    SQL_UpdateInt(index, "Local",PlayerInfo[playerid][pLocal]);
                    SQL_UpdateInt(index, "VirtualWorld",PlayerInfo[playerid][pVirtualWorld]);
                    SQL_UpdateInt(index, "Model",PlayerInfo[playerid][pModel]);
                    SQL_UpdateInt(index, "Tikis",PlayerInfo[playerid][pTikis]);
                    SQL_UpdateInt(index, "Clothes",PlayerInfo[playerid][pClothes]);
                    SQL_UpdateInt(index, "PhoneNr",PlayerInfo[playerid][pPnumber]);
                    SQL_UpdateInt(index, "Apartment",PlayerInfo[playerid][pPaptkey]);
                    SQL_UpdateInt(index, "CarLic",PlayerInfo[playerid][pCarLic]);
                    SQL_UpdateInt(index, "FlyLic",PlayerInfo[playerid][pFlyLic]);
                    SQL_UpdateInt(index, "BoatLic",PlayerInfo[playerid][pBoatLic]);
                    SQL_UpdateInt(index, "FishLic",PlayerInfo[playerid][pFishLic]);
                    SQL_UpdateInt(index, "GunLic",PlayerInfo[playerid][pGunLic]);
                    SQL_UpdateInt(index, "Gun0",PlayerInfo[playerid][pGun0]);
                    SQL_UpdateInt(index, "Gun1",PlayerInfo[playerid][pGun1]);
                    SQL_UpdateInt(index, "Gun2",PlayerInfo[playerid][pGun2]);
                    SQL_UpdateInt(index, "Gun3",PlayerInfo[playerid][pGun3]);
                    SQL_UpdateInt(index, "InBusiness",PlayerInfo[playerid][InBusiness]);
                    SQL_UpdateInt(index, "BusinessInterior", PlayerInfo[playerid][BusinessInterior]);
                    SQL_UpdateInt(index, "BusinessExterior", PlayerInfo[playerid][BusinessExterior]);
                    SQL_UpdateInt(index, "Bizz",PlayerInfo[playerid][pPbiskey]);
                    SQL_UpdateInt(index, "Garage",PlayerInfo[playerid][pGarageKey]);
                    SQL_UpdateInt(index, "GarageII",PlayerInfo[playerid][pGarageKey2]);
                    SQL_UpdateInt(index, "House",PlayerInfo[playerid][pPhousekey]);
                    SQL_UpdateInt(index, "GateKey",PlayerInfo[playerid][pGateKey]);
                    SQL_UpdateInt(index, "GateKeyIA",PlayerInfo[playerid][pGateKey2]);
                    SQL_Update(index);

                    index = SQL_PrepareUpdate(playername);
                    SQL_UpdateInt(index, "GateKeyIB",PlayerInfo[playerid][pGateKey3]);
                    SQL_UpdateInt(index, "GateKeyIC",PlayerInfo[playerid][pGateKey4]);
                    SQL_UpdateInt(index, "GateKeyID",PlayerInfo[playerid][pGateKey5]);
                    SQL_UpdateInt(index, "GateKeyIE",PlayerInfo[playerid][pGateKey6]);
                    SQL_UpdateInt(index, "GateKeyIF",PlayerInfo[playerid][pGateKey7]);
                    SQL_UpdateInt(index, "GateKeyIG",PlayerInfo[playerid][pGateKey8]);
                    SQL_UpdateInt(index, "GateKeyIH",PlayerInfo[playerid][pGateKey9]);
                    SQL_UpdateInt(index, "GateKeyII",PlayerInfo[playerid][pGateKey10]);
                    SQL_UpdateFloat(index, "bExtX", PlayerInfo[playerid][bExtX]);
                    SQL_UpdateFloat(index, "bExtY", PlayerInfo[playerid][bExtY]);
                    SQL_UpdateFloat(index, "bExtZ", PlayerInfo[playerid][bExtZ]);
                    SQL_UpdateFloat(index, "bIntX", PlayerInfo[playerid][bIntX]);
                    SQL_UpdateFloat(index, "bIntY", PlayerInfo[playerid][bIntY]);
                    SQL_UpdateFloat(index, "bIntZ", PlayerInfo[playerid][bIntZ]);
                    SQL_UpdateInt(index, "Gun4",PlayerInfo[playerid][pGun4]);
                    SQL_UpdateInt(index, "Gun5",PlayerInfo[playerid][pGun5]);
                    SQL_UpdateInt(index, "Gun6",PlayerInfo[playerid][pGun6]);
                    SQL_UpdateInt(index, "Gun7",PlayerInfo[playerid][pGun7]);
                    SQL_UpdateInt(index, "Gun8",PlayerInfo[playerid][pGun8]);
                    SQL_UpdateInt(index, "Gun9",PlayerInfo[playerid][pGun9]);
                    SQL_UpdateInt(index, "Gun10",PlayerInfo[playerid][pGun10]);
                    SQL_UpdateInt(index, "Gun11",PlayerInfo[playerid][pGun11]);
                    SQL_UpdateInt(index, "Gun12",PlayerInfo[playerid][pGun12]);
                    SQL_UpdateInt(index, "CarTime",PlayerInfo[playerid][pCarTime]);
                    SQL_UpdateInt(index, "DrugsTime",PlayerInfo[playerid][pDrugsTime]);
                    SQL_UpdateInt(index, "LawyerTime",PlayerInfo[playerid][pLawyerTime]);
                    SQL_UpdateInt(index, "LawyerFreeTime",PlayerInfo[playerid][pLawyerFreeTime]);
                    SQL_UpdateInt(index, "MechTime",PlayerInfo[playerid][pMechTime]);
                    SQL_UpdateInt(index, "SexTime",PlayerInfo[playerid][pSexTime]);
                    SQL_UpdateInt(index, "PayDay",PlayerInfo[playerid][pPayDay]);
                    SQL_UpdateInt(index, "PayDayHad",PlayerInfo[playerid][pPayDayHad]);
                    SQL_UpdateInt(index, "CDPlayer",PlayerInfo[playerid][pCDPlayer]);
                    SQL_UpdateInt(index, "Dice",PlayerInfo[playerid][pDice]);
                    SQL_UpdateInt(index, "Screw",PlayerInfo[playerid][pScrew]);
                    SQL_UpdateInt(index, "Rope",PlayerInfo[playerid][pRope]);
                    SQL_UpdateInt(index, "AKmagazine",PlayerInfo[playerid][pAKmagazine]);
                    SQL_UpdateInt(index, "CSGmagazine",PlayerInfo[playerid][pCSGmagazine]);
                    SQL_UpdateInt(index, "Demagazine",PlayerInfo[playerid][pDemagazine]);
                    SQL_UpdateInt(index, "Cigars",PlayerInfo[playerid][pCigars]);
                    SQL_UpdateInt(index, "GoldBars",PlayerInfo[playerid][pGoldBars]);
                    SQL_UpdateInt(index, "Sprunk",PlayerInfo[playerid][pSprunk]);
                    SQL_UpdateInt(index, "WT",PlayerInfo[playerid][pWT]);
                    SQL_UpdateInt(index, "WTc",PlayerInfo[playerid][pWTc]);
                    SQL_UpdateInt(index, "Bombs",PlayerInfo[playerid][pBombs]);
                    SQL_UpdateInt(index, "Scope",PlayerInfo[playerid][pScope]);
                    SQL_UpdateInt(index, "OwnsMask",PlayerInfo[playerid][pOwnsMask]);
                    SQL_UpdateInt(index, "Wins",PlayerInfo[playerid][pWins]);
                    SQL_UpdateInt(index, "Loses",PlayerInfo[playerid][pLoses]);
                    SQL_UpdateInt(index, "OnDuty",PlayerInfo[playerid][pOnDuty]);
                    SQL_UpdateInt(index, "Hospital",PlayerInfo[playerid][pHospital]);
                    SQL_UpdateInt(index, "Adjustable",PlayerInfo[playerid][pAdjustable]);
                    SQL_UpdateInt(index, "Married",PlayerInfo[playerid][pMarried]);
                    SQL_UpdateString(index, "MarriedTo",PlayerInfo[playerid][pMarriedTo]);
                    SQL_UpdateString(index, "NormalName",PlayerInfo[playerid][pNormalName]);
                    SQL_UpdateString(index, "AdminName",PlayerInfo[playerid][pAdminName]);
                    SQL_UpdateString(index, "HelperName",PlayerInfo[playerid][pHelperName]);
                    SQL_UpdateInt(index, "AdminDuty",PlayerInfo[playerid][pAdminDuty]);
                    SQL_UpdateString(index, "ContractBy",PlayerInfo[playerid][pContractBy]);
                    SQL_UpdateString(index, "IP",PlayerInfo[playerid][pIP]);
                    SQL_UpdateInt(index, "WantedLevel",PlayerInfo[playerid][pWantedLevel]);
                    SQL_UpdateInt(index, "NewbieMuted",PlayerInfo[playerid][pNewbieMuted]);
                    SQL_UpdateInt(index, "RHmuted",PlayerInfo[playerid][prhmuted]);
                    SQL_UpdateInt(index, "ReportMuted",PlayerInfo[playerid][pReportMuted]);
                    SQL_UpdateInt(index, "AdvertiseMuted",PlayerInfo[playerid][pAdvertiseMuted]);
                    SQL_UpdateInt(index, "SafeSpawn",PlayerInfo[playerid][pSafeSpawn]);
                    SQL_UpdateFloat(index, "SPos_x",PlayerInfo[playerid][pSPos_x]);
                    SQL_UpdateFloat(index, "SPos_y",PlayerInfo[playerid][pSPos_y]);
                    SQL_UpdateFloat(index, "SPos_z",PlayerInfo[playerid][pSPos_z]);
                    SQL_UpdateFloat(index, "SPos_r",PlayerInfo[playerid][pSPos_r]);
                    SQL_UpdateInt(index, "AidKit",PlayerInfo[playerid][pAidKit]);
                    SQL_UpdateInt(index, "HelperLevel",PlayerInfo[playerid][pHelper]);
                    SQL_UpdateInt(index, "Mask",HasBoughtMask[playerid]);
                    SQL_UpdateInt(index, "Blindfolds",PlayerInfo[playerid][pBlindfolds]);
                    SQL_UpdateInt(index, "Speedo",gSpeedo[playerid]);
                    SQL_UpdateInt(index, "Seeds",PlayerInfo[playerid][pSeeds]);
                    SQL_UpdateInt(index, "Famed", PlayerInfo[playerid][pFamed]);
                    SQL_Update(index);
                }
                else printf("Warning: Could not update '%s'.", PlayerName(playerid));
            }
        }
    }
    return 1;
}
Help me please!
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Messages In This Thread
OnPlayerSave don't work. - by alanhutch - 01.01.2015, 15:10
Re: OnPlayerSave don't work. - by Virtual1ty - 01.01.2015, 16:01
Re: OnPlayerSave don't work. - by alanhutch - 01.01.2015, 16:25
Re: OnPlayerSave don't work. - by Virtual1ty - 01.01.2015, 16:44
Re: OnPlayerSave don't work. - by alanhutch - 01.01.2015, 17:10
Re: OnPlayerSave don't work. - by alanhutch - 01.01.2015, 18:13
Re: OnPlayerSave don't work. - by Virtual1ty - 01.01.2015, 18:53
Re: OnPlayerSave don't work. - by alanhutch - 01.01.2015, 19:04
Re: OnPlayerSave don't work. - by alanhutch - 01.01.2015, 19:17
Re: OnPlayerSave don't work. - by Virtual1ty - 01.01.2015, 19:39

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