31.12.2014, 21:23
I do not understand
Quote:
About your DIALOG_REGISTER Basically what you do is: Write A in the file with value : 0 Write B in the file with value : 2 Then you call in the saving function that saves the player data. That function does this: Write A in the file with value : [whatever value the variable has at that very moment] Write B in the file with value : [whatever value the variable has at that very moment] |
Код:
forward LoadUser_data(playerid, name[], value[]); public LoadUser_data(playerid, name[], value[]) { INI_Int("Password", PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Float("PosX", PlayerInfo[playerid][pX]); INI_Float("PosY", PlayerInfo[playerid][pY]); INI_Float("PosZ", PlayerInfo[playerid][pZ]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Helper",PlayerInfo[playerid][pHelper]); INI_Int("Prisoned",PlayerInfo[playerid][pPrisonReason]); INI_Int("Wanted",PlayerInfo[playerid][pWantedLevel]); INI_Int("Arrests",PlayerInfo[playerid][pArrests]); INI_Int("Crimes",PlayerInfo[playerid][pCrimes]); INI_Int("Jailed",PlayerInfo[playerid][pJailed]); INI_Int("Level",PlayerInfo[playerid][pLevel]); INI_Int("Warnings",PlayerInfo[playerid][pWarns]); INI_Int("CSR",PlayerInfo[playerid][pShopTech]); INI_Int("Order",PlayerInfo[playerid][pOrder]); INI_Int("Character",PlayerInfo[playerid][pChar]); INI_Int("Interior",PlayerInfo[playerid][pInt]); INI_Int("VirtualWorld",PlayerInfo[playerid][pVW]); INI_Int("Pot",PlayerInfo[playerid][pPot]); INI_Int("Heroin",PlayerInfo[playerid][pHeroin]); INI_Int("Meth",PlayerInfo[playerid][pMeth]); INI_Int("GiftTime",PlayerInfo[playerid][pGiftTime]); INI_Int("PlayingHours",PlayerInfo[playerid][pTime]); INI_Int("Exp",PlayerInfo[playerid][pExp]); INI_Int("Faction",PlayerInfo[playerid][pTeam]); INI_Int("Rank",PlayerInfo[playerid][pRank]); INI_Int("Leader",PlayerInfo[playerid][pLeader]); INI_Int("Member",PlayerInfo[playerid][pMember]); INI_Int("Accept",PlayerInfo[playerid][pAcceptID]); INI_Int("FMember",PlayerInfo[playerid][pFMember]); INI_Int("Division",PlayerInfo[playerid][pDivision]); INI_Int("Restricted",PlayerInfo[playerid][pWRestricted]); INI_Int("AGuns",PlayerInfo[playerid][pAGuns]); INI_Int("Guns",PlayerInfo[playerid][pGuns]); INI_Int("GunAmmo",PlayerInfo[playerid][pGunAmmo]); INI_Int("AMSSent",PlayerInfo[playerid][pAMSSent]); INI_Int("ReportsAccepted",PlayerInfo[playerid][pReportsAccepted]); INI_Int("BadgeNumber",PlayerInfo[playerid][pBadgeNum]); return 1; }