OnPlayerTakeDamage & OnPlayerGiveDamage not being called.
#1

After I switched to MySQL( i think ), OnPlayerTakeDamage & OnPlayerGiveDamage stopped working.
I tried debugging to see what's going on, but NOTHING is being called!

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
    print("onplayertakedamage start");
    if(issuerid != INVALID_PLAYER_ID)
    {
        print("not invalid issuerid");
        if(SpawnMode[ issuerid ] == SPAWNMODE_SNIPERDM || SpawnMode[ issuerid ] == SPAWNMODE_FREEFORALL)
        {
            if(weaponid == WEAPON_SNIPER && bodypart == 9)
            {
                GameTextForPlayer(playerid, "~r~~n~~n~~n~~n~~n~HEADSHOT", 1500, 3);
                SendClientMessage(issuerid, COLOR_RADIO, "Player shot in the head - Instant kill!");
                SetPlayerHealth(playerid, 0);
            }
        }
        if(!GodMode{ playerid })
        {
            PlayerPlaySound(issuerid, 17802, 0, 0, 0);
        }
        else
        {
            GameTextForPlayer(issuerid, "~g~TARGET HAS GODMODE", 3000, 3);
        }
        if(AdminDuty{ playerid })
        {
            GameTextForPlayer(issuerid, "~r~~h~DON'T ATTACK ON-DUTY ADMINS", 3000, 3);
        }
    }
    print("onplayertakedamage end");
    return 1;
}
Any ideas what's wrong? ;_;
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