29.12.2014, 19:04
i like the idea.. but
im working on the same thing for mount chilliad and surrounding lands.
U should use different texturechanges for roads and other parts of the map just cause of the snow texture is at some places looking weird and not as good as it can be
.. as in the video u drive against walls and some buildings are just snow texture at its side and that stuff.
next problem is that some objects LOD object is above the retextured normal object which im preventing by deleting the object and its LOD object by removebuildingforplayer. Bug shown in video 6:46.
Ofcourse thats alot more work but totally worth it
Im using this texture for roads and some ways aswell : 3904, "libertyfar", "LO1road_128", 0xFFFFFFFF
And this texture for snowy walls or rocky grounds : 10820, "roadbridge_sfse", "ws_oldpainted2", 0xFFFFFFFF
maybe this well help u out improving the area.
+ the way u did it i ask u to move all them objects +0.01 or such on the z axis and make the textures alpha bout 0xCCFFFFFF
by that the underneaths texture will still be shown a bit but having a snowy look
im working on the same thing for mount chilliad and surrounding lands.
U should use different texturechanges for roads and other parts of the map just cause of the snow texture is at some places looking weird and not as good as it can be
.. as in the video u drive against walls and some buildings are just snow texture at its side and that stuff.
next problem is that some objects LOD object is above the retextured normal object which im preventing by deleting the object and its LOD object by removebuildingforplayer. Bug shown in video 6:46.
Ofcourse thats alot more work but totally worth it
Im using this texture for roads and some ways aswell : 3904, "libertyfar", "LO1road_128", 0xFFFFFFFF
And this texture for snowy walls or rocky grounds : 10820, "roadbridge_sfse", "ws_oldpainted2", 0xFFFFFFFF
maybe this well help u out improving the area.
+ the way u did it i ask u to move all them objects +0.01 or such on the z axis and make the textures alpha bout 0xCCFFFFFF
by that the underneaths texture will still be shown a bit but having a snowy look