Red Checkpoint with house system.
#10

Still not working however, i have did this and i still not see the checkpoint when near the house exterior. and interior

Код:

House_Nearest(playerid)
{
    for (new i = 0; i != MAX_HOUSES; i ++) if (HouseData[i][houseExists] && IsPlayerInRangeOfPoint(playerid, 2.5, HouseData[i][housePos][0], HouseData[i][housePos][1], HouseData[i][housePos][2]))
	{
		if (GetPlayerInterior(playerid) == HouseData[i][houseExterior] && GetPlayerVirtualWorld(playerid) == HouseData[i][houseExteriorVW])
			return i;
	}
	// Checkpoint
	if(IsPlayerInRangeOfPoint(playerid, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2]))
	{
		SetPlayerCheckpoint(playerid, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2]);
		return 1;
	}
	return -1;
}
Код:

House_Refresh(houseid, playerid)
{
	if (houseid != -1 && HouseData[houseid][houseExists])
	{
		if (IsValidDynamic3DTextLabel(HouseData[houseid][houseText3D]))
		    DestroyDynamic3DTextLabel(HouseData[houseid][houseText3D]);

  			// Destroying the checkpoint if player leaves or house gets destroyed
		     DisablePlayerCheckpoint(HouseData[houseid][houseCheckpoint]);

		if (IsValidDynamicMapIcon(HouseData[houseid][houseMapIcon]))
		    DestroyDynamicMapIcon(HouseData[houseid][houseMapIcon]);

		static
		    string[128];

		if (!HouseData[houseid][houseOwner])
		{
			format(string, sizeof(string), "[%s]\n%s", FormatNumber(HouseData[houseid][housePrice]), HouseData[houseid][houseAddress]);
            HouseData[houseid][houseText3D] = CreateDynamic3DTextLabel(string, 0x33AA33FF, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
		}
		else
		{
			format(string, sizeof(string), "%s", HouseData[houseid][houseAddress]);
			HouseData[houseid][houseText3D] = CreateDynamic3DTextLabel(string, COLOR_WHITE, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
		}
		// Checkpoint
  		if(IsPlayerInRangeOfPoint(playerid, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2]))
		{
     		SetPlayerCheckpoint(playerid, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2]);
     		return 1;
		}
        //HouseData[houseid][houseCheckpoint] = CreateDynamicPickup(1273, 23, HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
        HouseData[houseid][houseMapIcon] = CreateDynamicMapIcon(HouseData[houseid][housePos][0], HouseData[houseid][housePos][1], HouseData[houseid][housePos][2], (HouseData[houseid][houseOwner] != 0) ? (32) : (31), 0, HouseData[houseid][houseExteriorVW], HouseData[houseid][houseExterior]);
	}
	return 1;
}
Код:
CMD:createhouse(playerid, params[])
{
	static
	    price,
	    id,
	    address[32];

    if (PlayerData[playerid][pAdmin] < 5)
	    return SendErrorMessage(playerid, "You don't have permission to use this command.");

	if (sscanf(params, "ds[32]", price, address))
	    return SendSyntaxMessage(playerid, "/createhouse [price] [address]");

	for (new i = 0; i != MAX_HOUSES; i ++) if (HouseData[i][houseExists] && !strcmp(HouseData[i][houseAddress], address, true)) {
	    return SendErrorMessage(playerid, "The address \"%s\" is already in use (ID: %d).", address, i);
	}
	id = House_Create(playerid, address, price);

	if (id == -1)
	    return SendErrorMessage(playerid, "The server has reached the limit for houses.");

	SendServerMessage(playerid, "You have successfully created house ID: %d.", id);
	return 1;
}

CMD:destroyhouse(playerid, params[])
{
	static
	    id = 0;

    if (PlayerData[playerid][pAdmin] < 5)
	    return SendErrorMessage(playerid, "You don't have permission to use this command.");

	if (sscanf(params, "d", id))
	    return SendSyntaxMessage(playerid, "/destroyhouse [house id]");

	if ((id < 0 || id >= MAX_HOUSES) || !HouseData[id][houseExists])
	    return SendErrorMessage(playerid, "You have specified an invalid house ID.");

	House_Delete(id);
	SendServerMessage(playerid, "You have successfully destroyed house ID: %d.", id);
	return 1;
}
+REP to whoever fixes me this issue as i have no clue on what i am doing not scripted in a long time.
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Messages In This Thread
Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:05
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:06
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:07
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:09
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:12
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:15
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:48
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 17:01
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 17:05
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 17:52

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