Red Checkpoint with house system.
#5

okay done that part what about this bit to define whenever if the player is near the house or not.

if (IsValidDynamicPickup(HouseData[houseid][housePickup]))
DestroyDynamicPickup(HouseData[houseid][housePickup]);


Thanks for the help by the way
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Messages In This Thread
Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:05
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:06
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:07
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:09
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:12
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 16:15
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 16:48
Re: Red Checkpoint with house system. - by Puppy - 29.12.2014, 17:01
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 17:05
Re: Red Checkpoint with house system. - by fonia5 - 29.12.2014, 17:52

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