29.12.2014, 16:12
okay done that part what about this bit to define whenever if the player is near the house or not.
if (IsValidDynamicPickup(HouseData[houseid][housePickup]))
DestroyDynamicPickup(HouseData[houseid][housePickup]);
Thanks for the help by the way
if (IsValidDynamicPickup(HouseData[houseid][housePickup]))
DestroyDynamicPickup(HouseData[houseid][housePickup]);
Thanks for the help by the way
