28.12.2014, 08:49
anti eagle drive by
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) {
if(weaponid == 24 && GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) {
SetPlayerArmedWeapon(playerid, 0);
return 0; // desync the shot
}
return 1;
}