27.12.2014, 07:13
i already did that before you posted....
here:
here:
Код:
public OnGameModeInit() { SetGameModeText("Stunt/Race/Dm/Freeroam"); AddPlayerClass(0,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(1,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(2,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(3,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(4,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(5,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(6,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(7,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(8,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(9,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(10,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(11,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(12,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(13,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(14,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(15,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(16,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(17,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(18,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(19,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(20,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(21,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(22,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(23,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(24,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(25,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(26,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(27,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(28,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(29,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(30,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(31,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(32,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(33,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(34,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(35,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(36,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(37,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(38,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(39,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(40,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(41,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(42,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(43,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(44,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(45,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(46,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(47,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(48,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(49,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(50,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(51,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(52,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(53,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(54,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(55,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(56,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(57,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(58,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(59,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(60,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(61,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(62,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(63,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(64,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(65,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(66,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(67,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(68,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(69,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(70,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(71,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(72,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(73,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(74,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(75,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(76,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(77,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(78,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(79,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(80,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(81,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(82,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(83,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(84,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(85,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(86,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(87,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(88,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(89,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(90,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(91,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(92,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(93,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(94,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(95,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(96,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(97,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(98,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(99,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(100,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(101,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(102,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(103,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(104,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(105,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(106,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(107,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(108,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(109,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(110,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(111,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(112,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(113,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(114,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(115,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(116,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(117,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(118,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(119,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(120,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(121,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(122,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(123,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(124,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(125,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(126,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(127,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(128,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(129,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(130,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(131,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(132,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(133,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(134,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(135,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(136,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(137,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(138,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(139,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(140,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(141,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(142,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(143,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(144,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(145,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(146,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(147,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(148,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(149,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(150,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(151,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(152,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(153,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection AddPlayerClass(154,1656.7893,-1241.5500,233.3750,269.5004,0,0,0,0,0,0); // Character_Selection UsePlayerPedAnims(); return 1; }