Weapon state
#3

IsPlayerInRangeOfPoint ();
{
GetPlayerWeapon();
if(weaponid != 0)
{
SendClientMessage();
}

}

try something like this
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Messages In This Thread
Weapon state - by JaydenJason - 25.12.2014, 10:59
Re: Weapon state - by JaydenJason - 26.12.2014, 09:08
Re: Weapon state - by cyberlord - 26.12.2014, 09:16

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