17.12.2014, 00:38
Thanks for your positive feedback and for your suggestions.
@Pottus:
1.) Done.
2.) I've replaced the IsPlayerInRangeOfPoint-Check by IsPlayerInDynamicArea(TrashCans_InteractionField[i])".
However, I don't quite get what you mean with "recording the current index and then checking if the player is in that particular area" instead of doing a loop. Sorry for that, I'm still learning. Could you please be a little more precise?
3.) Didn't even consider that, thanks. Done.
@Pottus:
1.) Done.
2.) I've replaced the IsPlayerInRangeOfPoint-Check by IsPlayerInDynamicArea(TrashCans_InteractionField[i])".
However, I don't quite get what you mean with "recording the current index and then checking if the player is in that particular area" instead of doing a loop. Sorry for that, I'm still learning. Could you please be a little more precise?
3.) Didn't even consider that, thanks. Done.