16.12.2014, 11:24
Impossible
ok try
ok try
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
GameTextForPlayer(playerid, "~r~Wasted", 5000, 2);
SendDeathMessage(killerid, playerid, reason);
pInfo[playerid][Deaths] += 1;
pInfo[killerid][Kills] += 1;
pInfo[killerid][Scores] += 1;
Death[playerid] = true;
NewPlayer[playerid] =false;
return 1;
}