14.12.2014, 08:44
Quote:
You have written "fall damage" not "fall death"
OnPlayerDeath is only for when player dies not for player damage... And if mean player death on fall then put this in OnPlayerDeath to see if it really called or not.. printf("[DEBUG] OnPlayerDeath Called || PlayerId : %i Reason ; %i", playerid, reason); |
EDIT: given rep recently.