Quote:
Originally Posted by Abagail
I'd recommend using a robbery animation. Note; there is nothing like SPECIAL_ACTION_AIMING, or anything, how-ever aiming can be simulated using a robbery-type animation. Here are some animations that may help:
pawn Code:
ApplyAnimation(playerid, "ped", "ARRESTgun", 4.0, 0, 1, 1, 1, 1, 1);
pawn Code:
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0, 1);
The first one as the name suggests is the animation of a cop aiming (at), and or arresting (the) player. In singleplayer, it is traditionally used when a cop busts a player thats inside a vehicle.
|
Can you set a player to aim if he doesn't press RMB?