IP Bind
#4

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Originally Posted by V415
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It's simple, hosts tend to null an IP when it gets hit, by creating 5 targets in my example its a shell game of them being able to knock all five down. Through load balancing it's possible to have xyz.yourserver.com:7777 to rotate if one is unresponsive to the next. Thus it's seamless for your player base.

Add in a host like ours that nulls in 5 minute increments (and checks if the attack still is ongoing) and it would create a system where the attacker has to do x number of attacks to take someone down. Most can afford 1 big booter but hard to expect them to start shelling out real cash to take down multiple IP's.
You make a good point. With some REAL balancing and automation maybe it would be quite feasible.
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Messages In This Thread
IP Bind - by V415 - 12.12.2014, 20:47
Re: IP Bind - by kaisersouse - 12.12.2014, 20:59
Re: IP Bind - by V415 - 12.12.2014, 21:02
Re: IP Bind - by kaisersouse - 12.12.2014, 21:04
Re: IP Bind - by V415 - 12.12.2014, 21:05
Re: IP Bind - by kaisersouse - 12.12.2014, 21:11
Re: IP Bind - by V415 - 12.12.2014, 21:12
Re: IP Bind - by Stefan1337 - 12.12.2014, 21:23
Re: IP Bind - by Prospect - 12.12.2014, 21:30
Re: IP Bind - by adammal - 12.12.2014, 23:48

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