12.12.2014, 21:02
It's simple, hosts tend to null an IP when it gets hit, by creating 5 targets in my example its a shell game of them being able to knock all five down. Through load balancing it's possible to have xyz.yourserver.com:7777 to rotate if one is unresponsive to the next. Thus it's seamless for your player base.
Add in a host like ours that nulls in 5 minute increments (and checks if the attack still is ongoing) and it would create a system where the attacker has to do x number of attacks to take someone down. Most can afford 1 big booter but hard to expect them to start shelling out real cash to take down multiple IP's.
Add in a host like ours that nulls in 5 minute increments (and checks if the attack still is ongoing) and it would create a system where the attacker has to do x number of attacks to take someone down. Most can afford 1 big booter but hard to expect them to start shelling out real cash to take down multiple IP's.