Quote:
Originally Posted by Galletziz
pawn Код:
//onplayerconnect new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname,sizeof(pname)); oldname[playerid] = pname;
have you tryed to save the name of player in a global variable when he connect?
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works thanks.. But how can you set this
To the normal names and not to the mask names