10.12.2014, 14:42
TutorialProgress[giveplayerid] = 0;
Could have something to do with this being set as the first step. Paste your OnPlayerSpawn function and check your script for instances where pTut is set to 0
Could have something to do with this being set as the first step. Paste your OnPlayerSpawn function and check your script for instances where pTut is set to 0