Quote:
Originally Posted by DaniceMcHarley
It's not really a big deal mate.
If the player is logged in. (true/1)
Then execute your saving code.
--
pawn Код:
foreach(new i : Player) { if(IsLoggedIn(i)) { SavePlayer(i); continue; } }
|
As far as I know they work interchangably. I use it with the iterator first, it's always worked for me like that anyways.