09.12.2014, 21:40
Quote:
-Set IsLogged[playerid] to false under OnPlayerConnect
-Set IsLogged[playerid] to true if the player has passed the login phase successfully. else set it to false. -Under OnPlayerDisconnect or whenever SavePlayer(playerid) shall be used, check if IsLogged[playerid] is set to true before executing this function on that specific player. regards, wolf. |
Код:
if(IsLogged[playerid] == true) { SavePlayer(playerid); SaveRegisterPlayer(playerid); }
SetTimer("SavePlayer",900000,1);, can move to when player login?