09.12.2014, 21:36
-Set IsLogged[playerid] to false under OnPlayerConnect
-Set IsLogged[playerid] to true if the player has passed the login phase successfully.
else set it to false.
-Under OnPlayerDisconnect or whenever SavePlayer(playerid) shall be used, check if IsLogged[playerid] is set to true before executing this function on that specific player.
regards, wolf.
-Set IsLogged[playerid] to true if the player has passed the login phase successfully.
else set it to false.
-Under OnPlayerDisconnect or whenever SavePlayer(playerid) shall be used, check if IsLogged[playerid] is set to true before executing this function on that specific player.
regards, wolf.