A fresh new project! Take a looksey!
#6

Quote:
Originally Posted by Krest
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I've been thinking about the same concept as yours for quite a whole now tbh. But sadly I lack any knowledge to script, so I rest this to you. Good luck with this.
Thank you Krest!

Quote:
Originally Posted by Alex Magaсa
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Interesting good luck!
Thank you Alex!

Quote:
Originally Posted by Kaperstone
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I actually thought about it myself.


90% of the time, this will be like never spoken.


And what if I want to know who played the most or if the player I am role playing with is even good at roleplay and not some newbie hobo roleplayer ?
I don't see the necessity of being able to see how long a player have played. There are a few factors here to take in mind:
1. The person can be on for 100+ hours, and still not be good at RPing, he can just avoid RPing in general.
2. A follow up with point 1: A person who just joined can be just as good and/or better than that person.
3. Being able to see how long people have been playing enables people to select who they want to "mingle" with. I don't think it should be like that. Everyone should get a chance to RP together. No matter the background.

However with all of this being said: I don't have it figured out yet, but I believe there is a way to construct an application that isn't too dull and meh to do, to see if this person is fit for the server or not.. But i'll keep you posted on that when I have thought more about it..

I appreciate the contribution

Thanks Kaperstone!



Quote:
Originally Posted by kaisersouse
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IMHO...I agree. What I personally would do, is set a timer when the cops exits the vehicle that locks the doors after x amt of seconds. OR vice versa...have the doors lock automatically but then UNLOCK if the cop hasn't been in the car in x amt of time.

Or just implement a car stealing system/mini-game that would allow anyone to steal anything after fiddling around with something for a bit.
Not a bad idea. If I may twist that idea a little though, i'm thinking an auto-lock system on police cars doesn't seem all too unrealistic.. However let's say the cops themselves have to invest in such locks Because if someone else wants to create some kind of government in another town, they won't automatically get cars that lock, just because they have a faction. I hope you understood what I ment there :P I try with my English :P

But thanks for the awesome contribution Kaisersouse!
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Messages In This Thread
A fresh new project! Take a looksey! - by Facepunch - 08.12.2014, 18:04
Re: A fresh new project! Take a looksey! - by Krest - 08.12.2014, 18:09
Re: A fresh new project! Take a looksey! - by Alex Magaсa - 08.12.2014, 18:15
Re: A fresh new project! Take a looksey! - by Kaperstone - 08.12.2014, 18:19
Re: A fresh new project! Take a looksey! - by kaisersouse - 08.12.2014, 18:20
Re: A fresh new project! Take a looksey! - by Facepunch - 08.12.2014, 18:31
Re: A fresh new project! Take a looksey! - by kaisersouse - 08.12.2014, 18:43
Re: A fresh new project! Take a looksey! - by $Marco$ - 09.12.2014, 07:38
Re: A fresh new project! Take a looksey! - by Kingmac - 09.12.2014, 07:51
Re: A fresh new project! Take a looksey! - by Hiddos - 09.12.2014, 16:07

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