08.12.2014, 17:44
pawn Код:
public OnPlayerGiveDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(damagedid != INVALID_PLAYER_ID)
{
if(GetPlayerInterior(damagedid) > 0 && GetPlayerWantedLevel(playerid) < 1)
{
SetPlayerWantedLevel(playerid, 1);
}
}
return 1;
}

