pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID ) // If not self-inflicted
if(GetPlayerInterior(issuerid))
SetPlayerWantedLevel(issuerid, 1); // el 1 indica la cantidad de estrellas
return 1;
}