Engine & Lights system?
#1

I have a RPG gamemode and I need an engine & lights system for vehicles.
I didn't find a well explained tutorial, so if anyone could help, it would be great.

What I want?
- When server starts, all engines should be turned OFF
- While turned off, the vehicle shouldn't use FUEL (I have a fuel system)
- Lights should turn on/off using a KEY (maybe CTRL??)
- Engine could have an /engine command, but a key would be also good.


Fuel:

Код:
public CheckGas()
{
	new string[256];
	for(new i=0;i<MAX_PLAYERS;i++)
	{
    	if(IsPlayerConnected(i))
       	{
       	    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
       	    {
	       		new vehicle = GetPlayerVehicleID(i);
	        	if(Gas[vehicle] >= 1)
		   		{
		   		    if(Gas[vehicle] <= 10) { PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0); }
		   		    if(gGas[i] == 1) {
		   		    if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsASC(vehicle))
		   		    {
		      			format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Fuel: ~g~None");
					}
					else
		      		format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Fuel: ~g~%d%",Gas[vehicle]);
		      		GameTextForPlayer(i,string,15500,3); }
					if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsASC(vehicle)) { Gas[vehicle]++; }
	              	Gas[vehicle]--;
		   		}
	   			else
	           	{
	              	NoFuel[i] = 1;
	              	TogglePlayerControllable(i, 0);
		        	GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~w~NO FUEL ~n~ USE /EXIT",1500,3);
				}
			}
    	}
	}
	return 1;
}
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Messages In This Thread
Engine & Lights system? - by MrBlake - 07.12.2014, 07:51
Re: Engine & Lights system? - by MrBlake - 07.12.2014, 11:44
Re : Engine & Lights system? - by Vukilore - 07.12.2014, 13:31
Re: Re : Engine & Lights system? - by OsteeN - 07.12.2014, 14:29
Re: Re : Engine & Lights system? - by MrBlake - 07.12.2014, 15:36

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