05.12.2014, 18:54
Since the player will be kicked, just reset the variable to 0:
pawn Код:
public OnPlayerUpdate(playerid)
{
if(hInfo[playerid][MoneyHackWarn] == 3)
{
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
format(str, sizeof(str), "%s Has been kicked for Money Hacks", name);
SendClientMessageToAll(-1, str);
SetTimerEx("KickTimer", 1000, false, "d", playerid);
hInfo[playerid][MoneyHackWarn] = 0; // Reset the variables
return 1;
}
if(hInfo[playerid][WeaponHackWarn] == 3)
{
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, 24);
format(str, sizeof(str), "%s Has been kicked for Weapon hacks", name);
SendClientMessageToAll(-1, str);
SetTimerEx("KickTimer", 1000, false, "d", playerid);
hInfo[playerid][WeaponHackWarn] = 0; // Reset the variables
return 1;
}
return 1;
}

