11.02.2007, 20:49
IsPlayerDisconnected(playerid);
Usage:
GameTextForAdmin(const string[], time, style);
pawn Code:
stock IsPlayerDisconnected(playerid)
{
if(!IsPlayerConnected(playerid))
{
return true;
}
else
{
return false;
}
}
pawn Code:
public OnPlayerDeath(playerid,killerid,reason)
{
if(IsPlayerDisconnected(killerid))
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
return 1;
}
pawn Code:
stock GameTextForAdmin(const string[],time,style)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerAdmin(i))
{
GameTextForPlayer(i,const string[],time,style);
}
}
}
}