Originally Posted by Sawalha
You have used the threaded queries in wrong way, you should call the syntax text(Query) in a callback, and load (cache_get etc.. ) in another callback, example:
pawn Код:
public OnPlayerConnect(playerid) { new query[120]; new name[MAX_PLAYER_NAME]; new rows = cache_num_rows(); GetPlayerName(playerid,name,sizeof(name)); mysql_format(mysql,query,sizeof(query),"SELECT * FROM `cars` WHERE `Owner` = '%s'",name); mysql_tquery(mysql,query); printf("%s",query); return 1;
That was query's callback, now ,lets do the loading info callback.
pawn Код:
forward LoadPlayerCars(playerid) public LoadPlayerCars(playerid) { for (new i; i < rows; i++) // Ejemplo { if(rows) // check if there are rows or not, to not return bugs.. { CarInfo[i][cID] = cache_get_field_content_int(0, "ID"); CarInfo[i][cOwner] = cache_get_field_content(0, "Owner", CarInfo[i][cOwner]); CarInfo[i][cModel] = cache_get_field_content_int(0, "Model"); CarInfo[i][cColor1] = cache_get_field_content_int(0, "VehicleColor1"); CarInfo[i][cColor2] = cache_get_field_content_int(0, "VehicleColor2"); CarInfo[i][cXPos] = cache_get_field_content_float(0, "XCoord"); CarInfo[i][cYPos] = cache_get_field_content_float(0, "YCoord"); CarInfo[i][cZPos] = cache_get_field_content_float(0, "ZCoord"); CarInfo[i][cPlate] = cache_get_field_content(0, "VehiclePlate", CarInfo[i][cPlate]); validcar[i] = true; CreateVehicle(CarInfo[i][cModel], CarInfo[i][cXPos], CarInfo[i][cYPos], CarInfo[i][cYPos], 266, CarInfo[i] [cColor1], CarInfo[i][cColor2], -1); } } return 1; }
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