29.11.2014, 18:28
Quote:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(playerid)); new playercash; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason ); ResetPlayerMoney(playerid); } else { SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1 ); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } PlayerInfo[killerid][pUbojstva]++; PlayerInfo[playerid][pSmrti]++; return 1; } |