28.11.2014, 14:42
You still haven't explained what you want to do, if you want to remove all attached objects on the player, use this.
pawn Код:
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}